![]() You really only need 4 productivity modules for the rocket silo, but who doesn't want to throw speed modules all over the place :) This will eat all your circuits, so give it a very strict limit. Start building level 3 speed and productivity modules. I typically go straight to Power Armor 2 before I do personal roboports and stick to belts until end game, but you should have the research for it if you want. Roboports and robots if that's your thing. And the 4th iron column if you haven't already. Expand it, get that yellow belt saturated if possible. 5 sulfur plants feeding 1 acid plant is enough for now. I really don't know how much you need, I never seem to run out unless its blocked. Start research on robot stuffs if you haven't yet.Īdd 2-4 chem plants for lubricant. Which probably means your low on iron ore and need to set up a train, do that. ![]() Probably need to expand steel production unless you went ham on it to start. (So we're at 3-4 iron columns, 2 copper, 1 steel, 1 stone). Maybe add another copper column and the 4th iron column if you have the ore to feed it. Probably need to expand your green circuits now. Reconfigure refinery to use new recipe, add cracking (7 light to petrol, 1 heavy to light).Īutomate stack inserters, especially if you're need a train soon.Įxpand every iron/copper smelting column to 48 steel furnaces fed by red Set up 8 refineries and about 4 chem plants to get a red belt of plastic to the bus.īlue science, rush for Advanced Oil Processing Add the train goodies to your mall if you like, definitely automate rail production. Start researching train stuff if you think you're going to need it (answer is probably "yes"). If your research is too slow, add more labs. Military (gray) science if you're on a dangerous map, otherwise you can do this after blue science. Prepare for oil: get pumpjacks building, refinery x 8, around 20 or so chem plants, tons of pipes, a few storage tanks. Research Logistics 2 and get red belt being made in your belt mall. Stone smelting column (Can do this earlier if you want walls sooner).Įxpand smelting to 2-3 columns of iron, copper is probably still fine but expand it if needed. Steel smelting column (tip: manually feed some furnaces to get a bit of steel and research big power poles as soon as you have green science). Can also start on a sort of mall with assembly machines, pipes, chests, electric miners, steam engines, etc. Can ignore gears if you want, but I wouldn't )īelts and at least yellow inserters automated. Leave room for these to expand away from your bus. One column for iron, one for copperīus planning and bring in the first lanes of iron and copper Smelting column setup of 24 furnaces fed by yellow belt. Other starter research if needed (Military, Bullet Damage, other cheap red science, Electronics and Automation 2 if you have red science automated in your quick-start base) Red science too or pocket craft if you prefer. (Optional) Quick-start base - Gears, circuits, belts made from and into a box. Initial iron smelting, coal mining, and rock smashingĬopper smelting, stone too if you don't have rocks to smash This is a "launch the rocket asap" type build, not some fully optimized superbase. Either way it was a fun thing to type up during down time at work. Here's my typical flowchart when I use a bus.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |